



An isometric dungeon crawl about casting — three spellcasters, generated depths, and no weapon but your own mana.
Coming to Steam in 2027 · Windows
Trailers are cut to look good. These two aren’t cut at all. We uploaded two full, uncut runs to YouTube: one through Act 1 and one through Act 2.
No edits, no highlights, just the game as it plays: every room, every fight, every boss. If you want to know exactly what you’re wishlisting, this is it.
Thoughts or questions? Leave a comment or find us on Discord.
A few days ago we showed you the key art while it was still being painted. Now it’s done. Here is the final cover for Manasworn, by Jesus Da Silva.
The necromancer stands in front with a burning skull in his hand. The mage and the shaman are right behind him, and something very large and very dead is reaching over all three of them. Click the image to see the full-size cover.
The press kit now has the new art in it: the full 2400×3600 cover with and without the logo, 4K key art, the background on its own, and painted portraits of each class cut from the cover. You can use all of it for articles, videos and streams, free.
Tell us what you think on Discord. And if the art makes you want to play, wishlisting on Steam is the best way to help.

The trailer is short on purpose. This one isn’t. We just put up a longer look at Manasworn: real runs, raw footage, and a proper walk through how the game actually plays.
You’ll see the dungeons, the spells and how they stack, the enemies that want you dead, and the bosses waiting at the bottom. If you’ve been wondering what a run feels like from start to finish, this is the video to watch.
Questions about anything in it? Ask in the comments or on Discord. We read all of it, and if you like what you see, a wishlist on Steam helps more than you’d think.
We’ve been sitting on this one and can’t wait any longer. Here is the new key art for Manasworn, painted by Jesus Da Silva, from the first rough sketch to the colour pass.
The mage, the shaman and the necromancer, with a giant undead figure looming behind them. It’s still a work in progress, so expect it to keep changing. We’ll share the finished piece here first.

It’s real. The store page is live, with the trailer, screenshots, and three very grumpy spellcasters on the capsule art. Months of dungeons, bosses and co-op bugs are finally something you can point at.
Wishlisting is the single best thing you can do for a small game right now. It tells Steam people care, and you’ll get a ping the moment Manasworn launches.
Writing about Manasworn, streaming it, or cutting a video? The new press kit has everything in one place: a fact sheet, the trailer in landscape and vertical, raw gameplay B-roll with no music or captions, 1080p screenshots, key art, logos and character portraits, all free to use.


No blades, no shields. You are a caster, and your mana is the only thing between you and the dark.

Relics, runes and runewords change what a spell does, not just how hard it hits.

Generated depths with bosses at the bottom and a difficulty ladder above them.

Drop-in co-op for up to four. Descend together.

Comets, novas and beams. Raw arcane, thrown from range.

Raise the dead, drain the living, let the pack do the work.

Chained lightning and storms that fill a room.